Choose your Rider
There are various types of Riders that roam the lands, from those that wield the elements of fire and water to those who destroy their enemies through brute strength. Whether a Guardian, Priest, Wizard, Berserker, Assassin, or Ranger each style of Rider has a unique role in combat. Berserkers specialize in close-combat destruction. Guardians possess skills to protect party members. Wizards strike from afar with the power of the elements. Priests use the power of the light to attack enemies and heal friends. Assassins catch enemies off guard to land fatal attacks. Rangers use the power of chaos to cause devastating damage. In the end, these Riders will utilize their varied skills to protect their allies and bring down their enemies.


Assassins are nimble warriors, soaring in to deliver a lethal chain of killing blows and aerial combos before disappearing to a safe distance. They capitalize on fast-paced chains of attacks that stun, wound, and air-lock or knock down foes for a short time. These effects are very short-lived, but if used correctly the assassin will be able to completely incapacitate and kill any single opponent in one smooth ultimate rotation of combinations.
Assassins are a dagger-wielding DPS class. Quick and nimble, assassins utilizes every tool in their kit to dance circles around the enemy, overwhelming them with both of their blades and disrupting them with kicks and acrobatics to prevent any counterattacks. They capitalize on critical rates and dexterity, as their raw DPS isn't all that great; and they don't take damage very well, so it's important to stay on the move. They are probably the hardest class to play in the game, because they don't have the added advantage of using any ranged skills except for the Dagger Throw, which only deals between 1 and 3 damage at a time. It really only gets them away from danger for long enough to rush back in.
Recommended Stats
Assassins should try to obtain equipment which increases Strength, Physical Attack, Physical Critical Rate, Physical Critical Damage and Cooldown


Guardians stand on the front lines, shielding themselves in righteous power to keep up the fight long after others have fallen. Their prowess in single combat is legendary.
Recommended Stats
Guardians should try to obtain equipment which increases Constititution, Willpower, Dexterity


Priests are a ranged magic class and the only class able to heal other players. They are a support class, armed with a variety of ways to heal and buff him and his allies; this makes the Priest a crucial class in many dungeons and raids. As a consequence, the Priest is relatively fragile and lacks a lot of firepower. They are by no means defenseless though, as the very skills that support his allies can also be used to debuff and smite his foes.
Below are some highlights of the skills available to the Priest class.
Motes
| Generated by some attacking skills, Motes are a staple resource for Priests. Merely having motes out provide the Priest with a defense and speed boost, but their usefulness goes far beyond this passive buff. They can be thrown at allies and himself to provide the very same buff with the addition of an increase in magic critical rate, as well as heal those hit. When thrown at enemies, it damages and staggers them, providing a debuff that makes them more vulnerable to attacks and slows them down. Some of the Priest's more powerful spells also require a certain amount of motes to be consumed in order to cast them. Proper usage of motes will ensure the survivability of his allies, as well as streamline many fights. |
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Motes flying around the Priest
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Healing
Casting Healing Glow on an injured ally
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As should be expected from a Priest, there are many healing tools available in the class' disposal. They can throw their motes at injured allies, shoot a burst of healing around him, and cast a buff that heals the recipient over time. Besides these methods, there are a few creative ways the Priest can heal those around him, including attacking enemies he inflicts with DPS spells. |


The trickster has a natural talent for summoning helpful grass, flowers, and dolls with her wand and teddy bear. Her charisma brings light and joy wherever she goes, but don't underestimate her, she's just as deadly as she is adorable. Her summoning ability allows her to both attack enemies and boost the strength of her allies. Strengthening allies at the right moment and delivering quick, decisive attacks can make this class a formidable opponent.
Recommended Stats
Tricksters should try to obtain equipment that increases Willpower, Intelligence, Magic Attack, Cooldown.


Berserkers wade into battle with little concern for their own lives, building rage with each blow they take to unleash devastating chains of attacks on anything within striking distance. This class utilizes a wide array of offensive skills and powerfull blows to dominate the battlefield, but requires careful management and timing to be effective.
Recommended Stats
- Strength, Physical Critical Rate, Dexterity, and Cool Down



Magicians harness the power of both chaos and light that devastates anyone that stands in the way. While Magicians have very small frame much like the Tricksters, they can cast unbelievably powerful magic while on the move making them unpredictable.
Recommended Stats
Like the Wizards, Magicians should try to obtain equipment which increases Intelligence, Magic Critical Rate, Magic Critical Damage, Cooldown.


Rangers harness the power of chaos to rain death on their enemies. Armed with bow and vambrace, rangers are lethal opponents both at range and in melee combat. Ranged attacks cost Chaos while Melee attacks use Health.
Recommended Stats
Rangers should try to obtain gear which increases Intelligence, Magic Critical Rate, Magical Critical Damage


Wizards control the very fabric of nature, conjuring the elements to unleash massive destruction over wide areas of the battlefield. Wizards are one of the ranged spell casters classes, they specialize in focusing large amounts of mana upon an enemy, dealing an immense amount of damage before they are even reached by enemies. However wizards do lack in defense and health. Wizards wield a variety of spells at the cost of slow casting time. Those that wish to select the wizard as a class should take into account the casting times and effects of the wizards magic spells.
Below are some highlights of the skills available to the wizard class.
Recommended Stats
Wizards should try to obtain equipment which increases Intelligence, Willpower, Constitution, Magic Attack, Magic Critical Rate, Magic Critical Damage and Cooldown.
Area of Effect Spells
| Wizards have access to the most Area of Effects (AoE) of any class within Riders of Icarus. Such as Thunderstorm, Fire Storm and Hail Storm just to name a few. AoE skills do damage over time (DoT) so wizards should not forget where they have placed an AoE. A Wizard should be very careful with AoE as you may hit a few too many enemies than you can handle. |
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AoE skills in action
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Mana Shield
Mana shield in action
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The Mana Shield skill allows the wizard to deploy a protective barrier made out of mana. Instead of taking health damage, mana is consumed. This is a very useful skill for a wizard to get out of tight situations. Essentially the mana bar acts as a second health bar, but wizards should be very careful when using this skill as wizards may find that they have no mana left to cast any spells!. |